Smart apparel company Xenoma has launched a Kickstarter project to provide a new, open source platform for their pre-consumer version of e-skin clothing.

E-skin apparel incorporates stretchable sensors and electronics to detect the user's movement. Xenoma said it provides a new intuitive and immersive input for interacting with virtual reality content and games as well as means for analysing exercise and athletic sports while maintaining the comfort, durability and machine washability of a regular shirt.

"Our e-skin is quite useful and insightful for recognising what kinds of activities the wearer is doing without being constrained by a camera," said Ichiro Amimori, co-founder and CEO of Xenoma.

Xenoma 'e-skin' includes an e-skin shirt, an e-skin Hub and a licence for using the e-skin software development kit (SDK). The e-skin shirt has 14 strain sensors and the Hub has a 6-axis accelerometer and gyroscope. The Hub transmits information to a smartphone, tablet, laptop or PC via Bluetooth and has a Micro USB port for re-charging.

Xenoma’s e-skin and software developer’s kit (SDK) supports application development on Java SDK, Visual C#, Unity and Unreal Engine for MacOS and iOS as well as the Universal Windows Platform (UWP) to interface with the Microsoft HoloLens. Xenoma’s SDK has also incorporated machine learning functionality though their data and movement visualisation tool which plugs into Google’s TensorFlow, an open-source deep learning library.

The e-skin pre-consumer version will be provided to the first 100 people for a backing amount of $479. This version has the same level of functionality for end users and individual developers as their e-skin Developer’s Kit for enterprises, according to Xenoma. A special edition cybernetic design will be available as a Kickstarter exclusive.

Xenoma has set a target of goal of raising $50,000 for the project, which will run until September 6, 2017.